Projects
These are some game design projects I have worked on.
Time to go Home
For my graduating project, my team crafted a narrative game that touches on neglect, through the whimsical and innocent eyes of a child.
Play as Kipp as he wastes away the hours after school, waiting to go home… fill up the time, drawing, sticking and wandering around in Kipp’s wondrous imagination!
- Role/s: Producer, Programmer, Animator/Rigging
- Team Size: 4
- Engine: Unity
- Duration: 4 months
- Project Type: Game Development
Arcane Style Assets
I modelled and textured 3d assets in the style of the animated series Arcane.
- Role/s: 3D Artist
- Team Size: 1 (as well as class library)
- Software: Blender, Substance Painter
- Duration: N/A
- Project Type: 3D Assets
Microbiome Simulation Model
This is a small project which represents how microbial life grow and reproduce.
- Role/s: Engineer/Designer
- Team Size: 1
- Engine: Unity
- Duration: 3 Weeks
- Project Type: Game Development
Mogship
My high school VCE Media project, runner up for Top Design 2021
You are the lone space adventurer venturing through the cosmos, but don’t be too gloomy! Your comfy spaceship is filled with cute cuddly creatures called Mogs! These little guys give you company and a reason to get up every cycle so make sure you look after them.
- Role/s: Game Designer
- Team Size: 1
- Engine: Godot
- Duration: 6 Months
- Project Type: Game Development
Lantern Boy
This game is an entry to the 2023 GDKO game jam. The task was to create a level with a memorable location.
I have imagined a small riverside ghost town, where the player must guide ghosts to become the colours they've always wanted to be!
- Role/s: Game Designer
- Team Size: 1
- Engine: Godot
- Duration: 2 Weeks
- Project Type: Game Development
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