Jimmy Lin's
Portfolio

Game designer, Programmer and Digital Artist

October 21, 2024

Time to go Home

My Capstone Project

I was the main Programmer for my graduating Capstone Project "Time to Go Home".
In a team of 4, we crafted a narrative game that touches on neglect, through the whimsical and innocent eyes of a child.



About Me

Hello I am Jimmy Lin.


I recently graduated from RMIT's Bachelors of Games Design and I am also working as a part-time Early Childhood Educator. I have a passion for story-telling, education and most definitely games! I hope to be able to create works that can share a love and curiosity for the world we live in :)

I am proficient in programming with C# and GDscript, and working within Unity and Godot game engines. I also work in Blender and Maya for 3D modeling pipelines. I am familiar with character animation and 2D/3D rigging. I’m always keen on learning new skills depending on the specifics of each project I undertake.

Through various projects such as game jams and university projects, I have practiced rapid prototyping and iterative production timelines in subjects such as ‘Game-a-week’ (I did make a game almost every week for a whole semester). In my capstone project, as producer, I was able to plan the project iteratively in response to obstacles and feedback and show leadership in facilitating other team member’s creative output.

When I’m not making games or looking after children I play Volleyball, go for hikes and cook food for my friends.


November, 2021

Mogship


My high school VCE Media project, runner up for Top Design 2021
You are the lone space adventurer venturing through the cosmos, but don’t be too gloomy! Your comfy spaceship is filled with cute cuddly creatures called Mogs! These little guys give you company and a reason to get up every cycle so make sure you look after them.

  • Role/s: Game Designer
  • Team Size: 1
  • Engine: Godot
  • Duration: 6 Months
  • Project Type: Game Development

May, 2023

Arcane Style Assets


I modelled and textured 3d assets in the style of the animated series Arcane.

  • Role/s: 3D Artist
  • Team Size: 1 (as well as class library)
  • Software: Blender, Substance Painter
  • Duration: N/A
  • Project Type: 3D Assets